The Collective
THE COLLECTIVE
A short stealth-puzzle escape through a hostile spaceship prison.
You find yourself trapped in a spaceship prison with an infallible security system. Navigate through security cameras and buzzing laser beams, use your scarce keys judiciously, and conquer a fast-paced mini-game to unlock essential doors. A single error can end your escape run in an instant.
Features
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Tight 10–15 minute stealth-puzzle experience
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Instant-death hazards: patrolling laser beams and rotating security cameras
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Resource management with only 4 keys for the whole game
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Timing-based door mini-game for every critical unlock
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Checkpoint respawns to keep the challenge fair but tense
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Start screen, prompts, and 3D / ambient audio for a polished feel
Read Me — Important
Controls
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W / A / S / D – Move
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Space – Interact / play door mini-game
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Esc – Pause, restart, or quit
Goal
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Escape the spaceship prison by reaching the final room
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Avoid lasers, cameras, and restricted areas
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Spend your 4 keys wisely when choosing which doors to attempt
Credits
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Lalith Dhruv – Level design and implementation, laser mechanics, security camera mechanics, start screen and controls UI, final audio pass, overall game design.
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Jaden – 3D assets, 2D door-unlock mini-game, door interaction system, key manager, post-processing, door audio
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Kevin – Player character controller and animation, game camera, restart and quit UI, player/camera related systems






Comments
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Yo! played this and had some thoughts to share with you
-Cool isometric angle
-art direction is slick
-space feels very flat and modular, very easy to get lost with not a lot of landmarks for mental mapping
-laser patterns were cool
-there's an issue with camera culling that breaks the immersion of the experience
Overall, good job! I hope you had fun making it!