THE COLLECTIVE
A short stealth-puzzle escape through a hostile spaceship prison.

You find yourself trapped in a spaceship prison with an infallible security system. Navigate through security cameras and buzzing laser beams, use your scarce keys judiciously, and conquer a fast-paced mini-game to unlock essential doors. A single error can end your escape run in an instant.

Features

  • Tight 10–15 minute stealth-puzzle experience

  • Instant-death hazards: patrolling laser beams and rotating security cameras

  • Resource management with only 4 keys for the whole game

  • Timing-based door mini-game for every critical unlock

  • Checkpoint respawns to keep the challenge fair but tense

  • Start screen, prompts, and 3D / ambient audio for a polished feel

Read Me — Important

Controls

  • W / A / S / D – Move

  • Space – Interact / play door mini-game

  • Esc – Pause, restart, or quit

Goal

  • Escape the spaceship prison by reaching the final room

  • Avoid lasers, cameras, and restricted areas

  • Spend your 4 keys wisely when choosing which doors to attempt

Credits

  • Lalith Dhruv – Level design and implementation, laser mechanics, security camera mechanics, start screen and controls UI, final audio pass, overall game design.

  • Jaden – 3D assets, 2D door-unlock mini-game, door interaction system, key manager, post-processing, door audio

  • Kevin – Player character controller and animation, game camera, restart and quit UI, player/camera related systems

Comments

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Yo! played this and had some thoughts to share with you 

-Cool isometric angle

-art direction is slick 

-space feels very flat and modular, very easy to get lost with not a lot of landmarks for mental mapping 

-laser patterns were cool

-there's an issue with camera culling that breaks the immersion of the experience 


Overall, good job! I hope you had fun making it!